Presented by:
![](https://secure.gravatar.com/avatar/6c08824a696201e949502d9bdc1c5da8.png?r=PG&s=120)
Brian Harvey
UC Berkeley Teaching Professor Emeritus. Co-developer (with Jens Mönig) of Snap!; co-developer (with Dan Garcia and several grad students at Berkeley, and a team at EDC led by Paul Goldenberg) of the Beauty and Joy of Computing curriculum. Long ago Logo developer and author of the three-volume Computer Science Logo Style books. Co-author (with Matt Wright) of Simply Scheme, a prequel to SICP.
![](https://res.cloudinary.com/snapcon/image/upload/c_fit,h_300,w_300/v1656463083/jn4hmw7qnrm61kgsbnys.jpg)
Yuan Garcia
Volunteer Hosts
Thanks for helping with Snap!Con 2021!
![](https://res.cloudinary.com/snapcon/image/upload/c_fit,h_300,w_300/v1686674197/hi1whovkidga8t8zqcgh.jpg)
Victoria Phelps
No materials for the event yet, sorry!
Significance and Relevance of the Topic: This is a continuation of the discussion at this talk about whether the user experience would be improved by game-like social features. We expect some controversy. :~)
Expected Audience: Game players, Snap! developers, people with opinions about social media.
Discussion Leader(s): @bh and @silverdragon1353 whose talk started the conversation.
Expertise of Discussion Leader(s): One of us is a Snap! expert and the other a Minecraft expert. :~)
Proposed Activity during BOF: Discussion of the motivating and demotivating aspects of gamification.
- Duration:
- 30 min
- Room:
- Room 3
- Conference:
- Snap!Con 2021
- Type:
- Birds of a Feather