Presented by:

Beat Horat

from P├Ądagogische Hochschule Schwyz

Mareen Grillenberger

from P├Ądagogische Hochschule Schwyz

Volunteer Hosts
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In this workshop, the participants will be introduced to a learning scenario for creative programming in TurtleStitch and explore both the tools and materials that were used and created by students during workshops we conducted in a school during project days at lower secondary level. Using TurtleStitch code to create embroidery, we intend to promote learning in a creative setting that matches with the ideas of constructionism, which has the creation of personally meaningful artifacts in its core. In the learning scenario that we introduce, the students not only program and stitch their own embroideries, but also create learning cards about their projects in which they explain their code and give hints to others who might want to reproduce the project (in addition to sharing their projects online). During the workshop, we will present the details of the setting and learning scenario, provide participants with the learning material, and demonstrate how to use TurtleStitch in order to create files for programmable embroidery machines (based on the example of the Brother Innov-is 750E, which we use in our setting). Attendees will have the opportunity to gain hands-on experience with TurtleStitch. Specifically, we will ask them to work with the examples created by our students in order to examine and evaluate whether the learning cards are suitable for individual learning: are they sufficiently well explained, can the ideas be followed, are they suitable for sharing with other learners for independent work in TurtleStitch? The workshop agenda will thus be as follows:

  • Presenting the settings (5 minutes)
    • Project days
    • Age group
    • Process of the workshop
    • Learning materials and manuals
    • Stitching materials
    • Embroidery machine used
  • Creative phase
    • Demonstration and hands-on programming with the audience: Basic pattern, letters etc. (15 minutes)
    • Follow the instructions on our students' learning cards: Examine the cards, learn what the corresponding code does, try to find interesting details (20 minutes)
    • Discussion and reflection of the students' work: What was easy to understand for us, what was difficult? Where did the students have problems? Was the explanation on the students' learning cards sufficient? (10 minutes)
  • Brush up and lessons learned (10 minutes)

All materials are available at

1 h
Room 1
Snap!Con 2021