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We invite you to join our interactive workshop on Pose2Blocks, software that changes the way we interact with Snap! programming by incorporating body movements, gestures, and even dancing(!) as control inputs. Building on Kinect2Scratch(1), Pose2Blocks utilizes machine learning models to estimate skeletal joint positions from a simple consumer webcam, making the technology more accessible and compatible with Windows, Mac, and Linux operating systems.

Kinect2Scratch was first developed and released in 2011, and was used by students, teachers, and researchers to develop games and applications. Some surprising uses included ehealth games for children with cerebral palsy(2), therapy for chronic stroke patients(3), and games to teach independent living skills (4).

This beginner-level workshop will kick off with a brief presentation on how to use Pose2Blocks, demonstrating how sprites can react to gestures and follow the movement of your hand. We will then explore the possibilities of making your Snap! games and apps respond to unique 'dance' moves, by building a app that draws your 'skeleton' that responds as you move. The session will culminate in an exercise where participants modify an existing Snap! program that relies on keyboard and mouse inputs, transforming it into one that responds to head and hand movements.

This workshop is tailored for anyone interested in adding dynamic movement to their Snap! programs, especially teachers seeking to add movement to their coding classes. Join us in taking a (dance)step towards an engaging and interactive programming experience with Pose2Blocks.

References

  1. Howell, S. (2012). Install Scratch and Kinect2Scratch. In J. St. Jean (Ed.), Kinect Hacks: Tips and Tools for Motion and Pattern Detection (1st ed., pp. 184 - 206). Sebastopol, CA: O'Reilly.
  2. Hung, J.-W., Chang, Y.-J., Chou, C.-X., Wu, W.-C., Howell, S. and Lu, W.-P. (2018) ‘Developing a Suite of Motion-Controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A Proof-of-Concept Study’, Games for Health Journal. Mary Ann Liebert, Inc., publishers, 7(5), pp. 327–334. doi: 10.1089/g4h.2017.0141.
  3. Hung, J.-W., Chou, C.-X., Chang, Y.-J., Wu, C.-Y., Chang, K.-C., Wu, W.-C. and Howell, S. (2019) ‘Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single-blinded trial’, European Journal of Physical and Rehabilitation Medicine, 55(5), pp. 542–550. doi: 10.23736/S1973-9087.19.05598-9.
  4. Kang, Y.-S., Chang, Y.-J. and Howell, S. R. (2020) ‘Using a kinect-based game to teach oral hygiene in four elementary students with intellectual disabilities’, Journal of applied research in intellectual disabilities: JARID. doi: 10.1111/jar.12828.
Duration:
1 h
Room:
Plaça
Conference:
Snap!Con 2023
Type:
Workshop
Presented via:
In person