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Physical computing is an appealing topic for CS education (and probably many other subjects) from primary school onward. In many different contexts children and adolescents actively design and create their own interactive objects as tangible products of learning using methods and ideas of embedded systems design, programmable hardware and often block-based programming languages. It was shown in earlier studies that this brings advantages to the classroom: students are usually higly motivated and gain an understanding about embeded systems and related topics through hands-on activities. However, earlier research has also shown that teachers found it difficult to assess and grade their learners' works.
In this workshop, participants will come together to present, brainstorm and discuss ideas for assessing and grading physical computing and IoT projects in k-12 school education. Short input will be given with initial ideas and examples (5-10 min), then the participants are given the opportunity to briefly present ideas and experiences of their own (5-10 min). Afterwards we will split into focus groups, e. g. focusing on different ages, themes or subjects (30 min). The outcomes of the workshop are then presented by the different groups and discussed with all participants (15-20 min). The main goals of the workshop are to bring together teachers, researchers and other interested people who want to think about assessment and grading physical computing projects and to find collaborators for research projects pursuing the questions raised in the workshop.
- 2020 August 2 - 08:00
- 1 h
- Zoom 4
- Snap!Con 2020