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eXtreme Programming is an influential way of agile software development. Programs are developed by pairs, in a test-driven way. We will program a simple game as pairs in a test-driven way.

We will use some predefined "given/when/then" blocks and some predefined but incomplete game blocks to test-drive our implementation.

This could be a screenshot of a very early, very naive stage of TicTacToe programming -- actually too naive to be used in the workshop: enter image description here

The goal of the workshop is to show how examples lead to short feedback cycles and how examples could be formalized in Snap! in order to test-drive the design of some simple game.

1 h
Room 3
Snap!Con 2021

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